Skills Database

This crystalfall wiki page is a compact, build-oriented index. Each card links outward so you can jump from “what does this skill do?” to “how do I path talents?” without losing context. Early Access rosters change; treat descriptions as orientation and verify numbers in-game after patches.

Looking for class identity first? Start with classes, then return here for granular skill choices. For crystalfall builds that assume specific skills, open the builds hub.

Heavy Hitter

knight

+20% heavy attack damage, 5s cooldown. Core Knight DPS skill for stagger and burst windows.

Cost: 25 mana

Damage profile: 150%

Ambidexterity

rogue

Dual wield without attack speed penalty. Essential Rogue passive for dagger and hybrid setups.

Shock Trooper

technomancer

Chained lightning that pierces multiple targets. Strong AoE skill for pack density and shrine farming.

Cost: 40 mana

Damage profile: Chained (3 targets)

Skills FAQ

Which skill clears packs fastest?

For chained AoE, Technomancer profiles referencing Shock Trooper-style damage are the usual answer. See Technomancer.

How do skills relate to the talent tree?

Talents unlock or enhance packages; the talent tree guide explains route priority when you are point-starved early.

Internal links: FAQ · endgame · items.

Long-form note for SEO and readers: crystalfall wiki skill pages work best when they connect systems. Skills are not isolated buttons—they interact with weapon baselines, crit rules, and shrine modifiers. When you evaluate a skill card here, ask three questions: Does it solve a pack shape you struggle with? Does it compete for mana with your defensive tool? Does your crystalfall talent tree route unlock the passives that make the skill’s cooldown feel honest? If you answer those consistently, you will spend less gold on respecs and fewer runs restarting after Act 1 gear checks.

Keywords used throughout this hub: crystalfall wiki, crystalfall guide, crystalfall builds, crystalfall classes guide, and crystalfall talent tree. Use the header navigation to move between hubs without losing your mental model of your character.